Hello! So today I’m gonna talk about the currently popular game made by Riot Games which is VALORANT, so I’m gonna skip to the game itself and talk about how the game works, how do we play it etc. So first let’s start with the gameplay:
Gameplay

Attacker Side with a starting “Classic Pistol” 
Defender Side 
Agent Abilities/ Signature abilities 
Buy Menu 
Matchmaking menu 
Match History Menu 
Agent select Menu
Players play as one of a set of agents, characters designed based on several countries and cultures around the world. In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability which requires charging through kills, deaths, or spike actions. Every player starts each round with a “classic” pistol and one or more “signature ability” charge. Other weapons and ability charges can be purchased using an in game economic system which awards money based on the outcome of the previous round, any kills the player is responsible for, and any actions taken with the spike. The game has an assortment of weapons including sidearms, submachine guns, shotguns, machine guns, assault rifles and sniper rifles. There are automatic and semi-automatic weapons that have a shooting pattern which has to be controlled by the player in order to be able to shoot accurately.
MAPS

BIND Map(Loading Screen) 
BIND Map 
SPLIT Map(Loading Screen) 
SPLIT Map 
HAVEN Map(Loading Screen) 
HAVEN Map 
ASCENT Map (Loading Screen) 
ASCENT Map
What is shown above are the maps in the game, these maps will be randomly picked by the game for you when you play, all maps has an Attacker and Defender sides.
Types of Gameplay
So what I’m gonna talk about next is the types of gameplay in the pictures shown above with the arrow and a box there you will find and see the types of gameplay that can be played in VALORANT so it’s your freedom to choose what type of gameplay you will play so here are the types of gameplay:
Unrated
In the standard non-ranked mode, the match is played as best of 25 – first team to win 13 rounds wins the match. The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on one of multiple specified locations. If the attacking team successfully protects the activated Spike for 45 seconds it detonates and they receive a point. If the defending team is able to deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point. If all the members of a team are eliminated before the spike is activated, or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point. If both teams win 12 rounds, a sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. Additionally, if after 8 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If the vote is unanimous, the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit.
Spike Rush
In the Spike Rush mode, the match is played as best of 7 rounds – the first team to win 4 rounds wins the match. Players begin the round with all abilities fully charged except their ultimate, which charges twice as fast as in standard games. All players on the attacking team carry a spike, but only one spike may be activated per round. Guns are randomized and every player begins with the same gun. Ultimate point orbs present in the standard game are not present, but sometimes a power-up orb will appear in their place.
Competitive
Competitive matches are the same as standard matches with the addition of a win-based ranking system which assigns a rank to each player after 5 games are played. In July 2020, Riot introduced a “win by two” condition for competitive matches, where instead of playing a single sudden death round at 12-12, teams will alternate playing rounds on attack and defense in overtime until a team claims victory by securing a two match lead. Each overtime round gives players the same amount of money to purchase guns and abilities, as well as approximately half of their ultimate ability charge. After each group of two rounds, players may vote to end the game in a draw, requiring 6 players after the first set, 3 after the second, and thereafter only 1 player to agree to a draw. The competitive ranking system ranges from iron to radiant. Every rank but radiant has 3 tiers.
Deathmatch
The Deathmatch mode was recently introduced on August 5, 2020. 14 players enter a 10-minute free-for-all match and the first person to reach 40 kills or the player who has the most kills when time is up wins the match. Players spawn in with a random agent they have unlocked in the game, and all abilities are disabled during the match.
So my overall review of this game when I played it is that VALORANT is a very competitive and fun FPS game and I highly recommend this game to gamers or other people who want to experience either intense fights/match, Laughing ang having fun with your friends, Playing competitively, Cry because of getting demoted, etc. etc. well those are some of the things that I have encountered while playing VALORANT and who knows maybe you’ll discover more things while playing this game. And there’s only one way to find out. So don’t hesitate to play this game!

